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	<title>Comments for Freesome Games</title>
	<atom:link href="http://freesome.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://freesome.com</link>
	<description>Continuing adventures in sexy HARDCORE coding.</description>
	<lastBuildDate>Tue, 20 Dec 2011 14:54:43 +0000</lastBuildDate>
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		<title>Comment on About by Lee</title>
		<link>http://freesome.com/sample-page/#comment-38</link>
		<dc:creator>Lee</dc:creator>
		<pubDate>Tue, 20 Dec 2011 14:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://freesome.com/?page_id=2#comment-38</guid>
		<description>Hey Pete,

I hope you are well. I am interested in your domain &quot;freesome.com&quot;, despite being a broke entrepreneur. I was hoping I could take it off your hands in exchange for some delayed form of payment or perhaps some level of cyber-based worshipping!

Open to suggestions...

If that sounds mildly appealing i&#039;d love to talk! 

Lee (humble broke entrepreneur)</description>
		<content:encoded><![CDATA[<p>Hey Pete,</p>
<p>I hope you are well. I am interested in your domain &#8220;freesome.com&#8221;, despite being a broke entrepreneur. I was hoping I could take it off your hands in exchange for some delayed form of payment or perhaps some level of cyber-based worshipping!</p>
<p>Open to suggestions&#8230;</p>
<p>If that sounds mildly appealing i&#8217;d love to talk! </p>
<p>Lee (humble broke entrepreneur)</p>
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		<title>Comment on Towards automatic mobile asset creation via Marmalade SDK and Flash by Psk</title>
		<link>http://freesome.com/2011/10/06/hello-world/#comment-5</link>
		<dc:creator>Psk</dc:creator>
		<pubDate>Tue, 08 Nov 2011 22:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://freesome.com/?p=1#comment-5</guid>
		<description>Experimental.  Ive been playing with importing assets with it and rendering to textures, however i&#039;ve had to focus on exporting texture atlas&#039;s out directly form flash in our current project.  Ive got a few questions aimed at experienced c++ devs in the readme on github if your interested ...</description>
		<content:encoded><![CDATA[<p>Experimental.  Ive been playing with importing assets with it and rendering to textures, however i&#8217;ve had to focus on exporting texture atlas&#8217;s out directly form flash in our current project.  Ive got a few questions aimed at experienced c++ devs in the readme on github if your interested &#8230;</p>
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	<item>
		<title>Comment on Towards automatic mobile asset creation via Marmalade SDK and Flash by Marcio Andrey Oliveira</title>
		<link>http://freesome.com/2011/10/06/hello-world/#comment-4</link>
		<dc:creator>Marcio Andrey Oliveira</dc:creator>
		<pubDate>Tue, 08 Nov 2011 12:24:55 +0000</pubDate>
		<guid isPermaLink="false">http://freesome.com/?p=1#comment-4</guid>
		<description>Hi.

I&#039;d like to know how mature is your port of GameSwf library to Marmalade.

Regards.</description>
		<content:encoded><![CDATA[<p>Hi.</p>
<p>I&#8217;d like to know how mature is your port of GameSwf library to Marmalade.</p>
<p>Regards.</p>
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