Popular contentToday's:All time:NavigationUser login |
Syncing Papervision and WOW Physics with PhysicPV3DOne of the most common requests on the WOW physics mailing list is how to get the WOW engine working with paper-vision. Often people are directed to Bolt3D which is a wrapper library. As an example of how to implement such functionality bolt is great, however it uses the Away3D Library to bind to, leaving many less technical PV3D users without any real guidance. To begin to fill this void, Thomas Reufer has released a basic PV3D/WOW syncing framework on google code. From a quick scan of the code, the classes allow you to define a quick WOW sandbox, and populate this with WOW cubes/spheres and planes, each of which are mapped and rendered as PV Objects. Its perhaps not an equivalent of the feature rich Bolt3D, but should be a pretty good start for any PV3D user who's having trouble how to integrate the two engines. By pete at 2008-11-10 11:46 | pete's blog
Post new comment |